Welcome to the History of Computing in Learning and Education Project!(aka our Virtual Museum's digital loading dock)
This site is for everyone interested in the development of our Virtual Museum. The HCLE Virtual Museum will document the early use of computers to promote learning and education. Most of this material is not currently available on the web - yet. It should be accessible for scholars, teachers, learners, hobbyists and history buffs. read more...

Join us as we explore the collection and get the Virtual Museum web site launched. Add your story so others can learn new ways to learn.

Members, click on the left icon at the top right of this window to edit these pages...


Site Outline
The purpose of this page is to design an effective navigation tool for the HCLE wiki. It will create a hierarchy of pages to make it easier for you to find the sections of this site that interest you. Eventually this page will be condensed into a left-column navigation bar that shows main sections with drop-down subsections. (If you can write the code to build the navigation bar please go ahead and try it.)


Click on the links below to indicates pages that interest you and to retrace your steps, click on your browser's back.

I. What, Where, When, How - An Overview

II. Operations


III. Stories and Pioneers in Educational Computing

If you have stories about how you learned to compute before 1990, this is the place they should be. We want to know what your goals were, how you went about learning, who and what helped, what got in your way or frustrated you. This is about you and learning, not details about hardware or software beyond what is needed to give your story context.
Some stories stand out because they are about the Pioneers who made early, serious contributions the the field of educational technology. These are our unsung heroes who deserve to be recognized for their work. They have wisdom that will help us create better learning environments for the future. Ed Tech Pioneers are people who were instrumental in using computing for teaching and/or learning. Although some came from the fledgling computing industry, most were teachers, professors, engineers and hobbyists who wanted to share their discoveries about computing with others. Their focus was (and is) on people, not machines or software.
Many people developed the computing technologies and software that learners and students used. Often, these innovators were not specifically targeting education although their impact in this field was significant. Find out about them in this section.

IV. Virtual Exhibits


V. Exhibit Working Pages


VII. Research